Zone Markers help the player navigate the world by displaying unique names for areas in the map. Useful for when NPCs discuss locations with the player or for helping the player build a mental map of the province.
A look at Zygote’s Buff Editor, used to manage ‘buff-recipes’ for boosting player attributes including running, jumping and strength at the cost of the player’s five vital-signs.
Zygote’s Buff Editor Drag/Drop GUI Testing
Testing the drag/drop to allocate buffs to player’s buff-slots. The player can assign up to 4 buffs and activate each in game, boosting their attributes and giving them super-human abilities.
Zygote’s Portals (WIP): Testing portal creation, visuals and lighting in the environment.
Kinship & Patogen keys are used to open portals into Zygote’s procedurally generated worlds. In this test, the player moves to an empty area near ‘Kira’s Wall’ and drops a Kinship Key. After a few seconds, the key activates to open a Portal.
There are some placeholder objects and NPC characters in the scene. We can see some NPC interaction when Kira comes over to welcome us. We also get a quick look at the Electronic Sensor System UI (WIP).
Todo: 1) Sound effects. 2) 3d models/animations for Kinship/Patogen Portal Keys. 3) Triggers to activate when player enters portal. 4) Save current world state before. 5) Loads next world when portal ‘triggered’.
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