Zygote’s Portals (WIP): Testing portal creation, visuals and lighting in the environment.
Kinship & Patogen keys are used to open portals into Zygote’s procedurally generated worlds. In this test, the player moves to an empty area near ‘Kira’s Wall’ and drops a Kinship Key. After a few seconds, the key activates to open a Portal.
There are some placeholder objects and NPC characters in the scene. We can see some NPC interaction when Kira comes over to welcome us. We also get a quick look at the Electronic Sensor System UI (WIP).
Todo: 1) Sound effects. 2) 3d models/animations for Kinship/Patogen Portal Keys. 3) Triggers to activate when player enters portal. 4) Save current world state before. 5) Loads next world when portal ‘triggered’.
Today I’m checking out some Global Game Jam 2014 entries submitted in the Adelaide section of the competition. I regularly see Twitter’s game-development community buzz around upcoming jams and observe impromptu jams sprout in response to recent news events. There’s always a huge community of enthusiastic ‘jammers’ excited to partake. I’ve also read many instances where Game Jams were acknowledged as the catalyst for a full release title.
"Of the 18 titles we’ve publicly announced, I think 14 started or were released as jam games. Only 4 games started out without a jam, and honestly, those are in general the projects I am least proud of."
The Global Game Jam always incorporates a theme to stimulate the creative minds of the participants. From the GGJ site:
Each year participants and organizers are eagerly awaiting the one theme that unites them all. It’s no small feat to keep the theme a surprise to all timezones equally! This year was no different, with people trying to ‘pry’ information from earlier timezones whom in turn were super troopers and made it ‘the best kept secret’ as people mentioned on twitter. There was even talk about ‘potatoes' being the theme!
At time of writing participants & organizers at 480+ locations in 70+ countries are now prototyping, creating, enjoying food, collaborating and some of them are even finishing up their games. And they have one other thing in common. The theme!
"We don’t see things as they are, we see them as we are."
So read on to learn about the games I played from this year’s GGJ 2014.
An assortment of screenshots from Zygote’s current work-in-progress. These shots recently participated in Twitter’s #screenshotsaturday, a weekly event encouraging game developers to share their projects with the online community.
Today I’m exploring the weekly event called Feedback Friday. For the uninitiated, Feedback Friday is an r/gamedev post on reddit.com assembling the game developer community to share works-in-progress and gain valuable feedback. Everyone’s invited to participate, so tonight I’m getting involved only as a keen observer, tester & gamer. For some crazy reason, I thought it’d be a quick & simple little experiment. But in reality it’s become an all-night marathon. With that said, I still had heaps of fun.
As stated in the r/gamedev post, “Let’s all do our best to give useful feedback to the devs, with the amount of work they’ve put in they deserve to get something back.” So I’ve decided that tonight’s a great opportunity to take a break, relax and check out what’s on offer.
"It’s Friday, so take a break and play some games!"
So without further ado, let’s grab a beer and get on with Feedback Friday!